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2021年教师资格证《英语学科知识与能力(高级中学)》预测试卷1

卷面总分:33分 答题时间:240分钟 试卷题量:33题 练习次数:88次
单选题 (共30题,共30分)
1.

There are some speaking activities. Which of the following mainly focuses on the form andaccuracy?

  • A. Controlled activities
  • B. Semi-controlled activities
  • C. Communicative activities
  • D. Problem-solving activities
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2.

Which of the following is most suitable for the cultivation of linguistic competence?

  • A. Sentence-making
  • B. Cue-card dialogue
  • C. Simulated dialogue
  • D. Learning syntax
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3.

Which of the following shows the proper pronunciation of "for" in the sentence "1 will beright here waiting for you"?中学英语学科知识与教学能力,模拟考试,2021年教师资格证《英语学科知识与教学能力》(初级中学)模拟试卷4

  • A. 见图A
  • B. 见图B
  • C. 见图C
  • D. 见图D
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4.

To assess how well a student is performing relative to his or her own previous performance,a teacher would use_________ assessment.

  • A. criterion-referenced
  • B. individual-referenced
  • C. norm-referenced
  • D. peer
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5.

If we__________our test tomorrow, I would have gone to the concert.

  • A. weren't to have
  • B. hadn't been to have
  • C. aren't to have
  • D. hadn't had
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6.

What purpose do NOT post-listening activities serve?

  • A. Helping students relate the text with their personal experience
  • B. Offering students the opportunities of extending other language skills
  • C. Practicing students' ability of matching the pre-listening predictions with contents of the text
  • D. Giving the answer directly to students and not to explain
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7.

Which of the following has not the proper word stress?

  • A. de'fend
  • B. a'bove
  • C. 'window
  • D. 'excuse
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8.

According to Britain linguist F. Palmer, there are no real synonyms. Though“cast” and“throw” are considered synonyms, they are different in__________.

  • A. style
  • B. collocation
  • C. emotive meaning
  • D. regions where they are used
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9.

_________ is a type of activity in which the teacher reads out a passage in normal speed for two or three times and students are to note down the words they could catch as they listen as much as possible.

  • A. Answering questions
  • B. Gap-filling
  • C. Dictogloss
  • D. Sequencing
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10.

Which is the most advantageous relationship mode between teachers and students for the development of students?

  • A. Managerial mode
  • B. Permissive mode
  • C. Arbitrary mode
  • D. Democratic mode
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11.

Which of the following activities are not communicative activities in teaching speaking?

  • A. Information gap activities
  • B. Accuracy-focused games
  • C. Debates and interviews
  • D. Problem-solving activities
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12.

/t/is not fully pronounced in

  • A. football
  • B. suitcase
  • C. at home
  • D. hot day
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13.

Which of the following is a suitable pre-listening activity?

  • A. Writing a similar text
  • B. Discussing a relevant picture
  • C. Writing all the main knowledge about the topic
  • D. Note-taking and gap-filling
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14.

Writing exercises like copying, fill-in, completions and transformation are mainly the type of exercises used in_________

  • A. controlled writing
  • B. guided writing
  • C. free writing
  • D. expressive writing
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15.

Consonants are classified in terms of__________.

  • A. the place where the airstream obstruction occurs
  • B. the part of tongue that is the highest
  • C. openness of the mouth
  • D. the length of the sound
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16.

What is the teacher doing in terms of error correction?

T: Make a sentence with "have".t

S: He have a car.

T: He HA VE a car?

S: He HA S a car.

T: Very good. He HAS a car.

  • A. Direct correction
  • B. Indirect correction
  • C. Self-correction
  • D. Peer correction
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17.

Which of the following shows the proper rhythmical pattern of the sentence?

  • A. It was 'too ex'pensive for me to 'buy
  • B. It was 'too 'expensive for me to 'buy
  • C. It was too ex'pensive for 'me to 'buy
  • D. It 'was too 'expensive for me to 'buy
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18.

It was the second time he__________to me. I would never trust him again.

  • A. lied
  • B. has lied
  • C. was lying
  • D. had lied
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19.

Which of the following groups are complementary antonyms?

  • A. good—bad
  • B. buy--sell
  • C. above--below
  • D. boy--girl
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20.

The meaning of the sentence is__________.

  • A. related to its syntactic structure
  • B. independent of its structure
  • C. the sum total of the words used in it
  • D. unrelated to the context
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21.

Passage 1

Plants and animals that have been studied carefully seem to have built-in clocks. These biological clocks, as they are called, usually are not quite exact in measuring time. However, they work pretty well because they are "reset" each day, when the sun comes up.

Do pigeons use their biological clocks to help them find directions from the sun? We can keep pigeons in a room lit only by lamps. And we can program the lighting to produce artificial "days",different from the day outside. After a while we have shifted their clocks. Now we take them far away from home and let them go on a sunny day. Most of thegn start out as if they know just which way to go, but choose a wrong direction. They have picked a direction that would be correct for the position of the sun and the time of day according to their shifted clocks.

It is known and experimented that homing pigeons can tell directions by the sun. But what happens when the sky is darkly overcast by clouds and no one can see where the sun is? Then the pigeons still find their way home. The salne experiment has been repeated many times on sunny days and the result was always the same. But on very overcast days clock-shifted pigeons are just as good as normal pigeons in starting out in the right directions. So it seems that pigeons also have some extra sense of direction to use when they cannot see the sun.

Naturally, people have wondered whether pigeons might have a built-in compass—something that would tell them about the directions of the earth's magnetic field. One way to test that idea would be to see if a pigeon's sense of direction can be fooled by a magnet attached to its back.

With a strong magnet close by, a compass can no longer tell direction.

To test the idea, a group of ten pigeons had strong little magnet bars attached to their backs.

Another group carried brass bars instead which were not magnetic. In a number of experiments,both groups were taken away f

  • A. They are used by all plants and animals to tell time
  • B. Pigeons' biological clocks are regulated every day with the sunrise
  • C. The built-in biological clocks cannot be changed
  • D. They gradually developed as pigeons grow mature
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22.

Passage 1

Plants and animals that have been studied carefully seem to have built-in clocks. These biological clocks, as they are called, usually are not quite exact in measuring time. However, they work pretty well because they are "reset" each day, when the sun comes up.

Do pigeons use their biological clocks to help them find directions from the sun? We can keep pigeons in a room lit only by lamps. And we can program the lighting to produce artificial "days",different from the day outside. After a while we have shifted their clocks. Now we take them far away from home and let them go on a sunny day. Most of thegn start out as if they know just which way to go, but choose a wrong direction. They have picked a direction that would be correct for the position of the sun and the time of day according to their shifted clocks.

It is known and experimented that homing pigeons can tell directions by the sun. But what happens when the sky is darkly overcast by clouds and no one can see where the sun is? Then the pigeons still find their way home. The salne experiment has been repeated many times on sunny days and the result was always the same. But on very overcast days clock-shifted pigeons are just as good as normal pigeons in starting out in the right directions. So it seems that pigeons also have some extra sense of direction to use when they cannot see the sun.

Naturally, people have wondered whether pigeons might have a built-in compass—something that would tell them about the directions of the earth's magnetic field. One way to test that idea would be to see if a pigeon's sense of direction can be fooled by a magnet attached to its back.

With a strong magnet close by, a compass can no longer tell direction.

To test the idea, a group of ten pigeons had strong little magnet bars attached to their backs.

Another group carried brass bars instead which were not magnetic. In a number of experiments,both groups were taken away f

  • A. By training them when they are young
  • B. By minor and harmless operations
  • C. By taking them really far away from home
  • D. By keeping them in artificial days
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23.

Passage 1

Plants and animals that have been studied carefully seem to have built-in clocks. These biological clocks, as they are called, usually are not quite exact in measuring time. However, they work pretty well because they are "reset" each day, when the sun comes up.

Do pigeons use their biological clocks to help them find directions from the sun? We can keep pigeons in a room lit only by lamps. And we can program the lighting to produce artificial "days",different from the day outside. After a while we have shifted their clocks. Now we take them far away from home and let them go on a sunny day. Most of thegn start out as if they know just which way to go, but choose a wrong direction. They have picked a direction that would be correct for the position of the sun and the time of day according to their shifted clocks.

It is known and experimented that homing pigeons can tell directions by the sun. But what happens when the sky is darkly overcast by clouds and no one can see where the sun is? Then the pigeons still find their way home. The salne experiment has been repeated many times on sunny days and the result was always the same. But on very overcast days clock-shifted pigeons are just as good as normal pigeons in starting out in the right directions. So it seems that pigeons also have some extra sense of direction to use when they cannot see the sun.

Naturally, people have wondered whether pigeons might have a built-in compass—something that would tell them about the directions of the earth's magnetic field. One way to test that idea would be to see if a pigeon's sense of direction can be fooled by a magnet attached to its back.

With a strong magnet close by, a compass can no longer tell direction.

To test the idea, a group of ten pigeons had strong little magnet bars attached to their backs.

Another group carried brass bars instead which were not magnetic. In a number of experiments,both groups were taken away f

  • A. With a brass on back they can find directions sooner
  • B. They can find directions better than other birds
  • C. They use the earth's magnetic field and the sun to find directions
  • D. They can find directions only to their home
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24.

Passage 1

Plants and animals that have been studied carefully seem to have built-in clocks. These biological clocks, as they are called, usually are not quite exact in measuring time. However, they work pretty well because they are "reset" each day, when the sun comes up.

Do pigeons use their biological clocks to help them find directions from the sun? We can keep pigeons in a room lit only by lamps. And we can program the lighting to produce artificial "days",different from the day outside. After a while we have shifted their clocks. Now we take them far away from home and let them go on a sunny day. Most of thegn start out as if they know just which way to go, but choose a wrong direction. They have picked a direction that would be correct for the position of the sun and the time of day according to their shifted clocks.

It is known and experimented that homing pigeons can tell directions by the sun. But what happens when the sky is darkly overcast by clouds and no one can see where the sun is? Then the pigeons still find their way home. The salne experiment has been repeated many times on sunny days and the result was always the same. But on very overcast days clock-shifted pigeons are just as good as normal pigeons in starting out in the right directions. So it seems that pigeons also have some extra sense of direction to use when they cannot see the sun.

Naturally, people have wondered whether pigeons might have a built-in compass—something that would tell them about the directions of the earth's magnetic field. One way to test that idea would be to see if a pigeon's sense of direction can be fooled by a magnet attached to its back.

With a strong magnet close by, a compass can no longer tell direction.

To test the idea, a group of ten pigeons had strong little magnet bars attached to their backs.

Another group carried brass bars instead which were not magnetic. In a number of experiments,both groups were taken away f

  • A. Questions are raised first and then experiments to answer them are cited
  • B. Opinions are given first and then evidences against them are quoted
  • C. Statements come first and examples supporting them follow
  • D. People's long held beliefs are cited first and exceptions come after
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25.

Passage 1

Plants and animals that have been studied carefully seem to have built-in clocks. These biological clocks, as they are called, usually are not quite exact in measuring time. However, they work pretty well because they are "reset" each day, when the sun comes up.

Do pigeons use their biological clocks to help them find directions from the sun? We can keep pigeons in a room lit only by lamps. And we can program the lighting to produce artificial "days",different from the day outside. After a while we have shifted their clocks. Now we take them far away from home and let them go on a sunny day. Most of thegn start out as if they know just which way to go, but choose a wrong direction. They have picked a direction that would be correct for the position of the sun and the time of day according to their shifted clocks.

It is known and experimented that homing pigeons can tell directions by the sun. But what happens when the sky is darkly overcast by clouds and no one can see where the sun is? Then the pigeons still find their way home. The salne experiment has been repeated many times on sunny days and the result was always the same. But on very overcast days clock-shifted pigeons are just as good as normal pigeons in starting out in the right directions. So it seems that pigeons also have some extra sense of direction to use when they cannot see the sun.

Naturally, people have wondered whether pigeons might have a built-in compass—something that would tell them about the directions of the earth's magnetic field. One way to test that idea would be to see if a pigeon's sense of direction can be fooled by a magnet attached to its back.

With a strong magnet close by, a compass can no longer tell direction.

To test the idea, a group of ten pigeons had strong little magnet bars attached to their backs.

Another group carried brass bars instead which were not magnetic. In a number of experiments,both groups were taken away f

  • A. On heavily cloudy days, pigeons that are not well trained do not fly
  • B. Pigeons use different sources to find directions on different weather
  • C. Magnetic field is an important source in helping pigeons to find directions
  • D. The little magnet bars make it easier for pigeons to find directions
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26.

请阅读Passage 2,完成题:

A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.

The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.

Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined

  • A. How does playing computer games affect the level of violence in children
  • B. There is no difference between Platform games and 'Beat-Them-Ups'
  • C. How to control anger while playing computer games
  • D. How to make children spend less time on computer games
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27.

请阅读Passage 2,完成题:

A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.

The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.

Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined

  • A. Sonic
  • B. Super Mario
  • C. Platformer
  • D. Beat-Them-Up
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28.

请阅读Passage 2,完成题:

A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.

The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.

Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined

  • A. unsettled
  • B. unbeaten
  • C. unharmed
  • D. unhappy
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29.

请阅读Passage 2,完成题:

A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.

The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.

Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined

  • A. When losing computer games children tend to experience frustration and anger
  • B. Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior
  • C. People who have good hand-eye-coordination tend to be more violent than others
  • D. The violent content in the games gets children addicted to the games
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30.

请阅读Passage 2,完成题:

A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.

The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.

Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined

  • A. Because children cannot tell fiction from reality
  • B. Because children like to act out the scenes in the games on the playground
  • C. Because computer games involve children more than TV or films
  • D. Because computer games can produce more anti-social behavior
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问答题 (共3题,共3分)
31.

口语教学中应如何平衡准确性与流利性二者的关系?

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32.

请阅读下面一份学生的书面表达以及教师的评语,并回答问题。

Hi, Suzanne,

First of all, welcome to China. In fact, many students have the same problem like you. As a matter of fact, it doesn't as difficult as you think. But ways are great importance. Here are some tips:

Firstly, review your lessons so that it can help you catch the important points. Also read books in advance. And put your heart into class, espeeial what the teacher says.

Secondly, don't be afraid make mistakes. It's a good study habit which play" a important role in learning language.

Thirdly, try to do something hard and always discuss some problems with your classmates in Chinese so that you can learn Chinese from your classmates.

Finally, to be patient when you still do poorly in Chinese. As you know, Rome isn't build in a day. As time goes on, you will success sooner or later.

I hope that you can make great progress in Chinese. Good luck!

Yours, Xiao Yu

教师的评语:结构合理,层次清晰。过渡词用得很好,使用了较复杂的句式为文章增色了许多。但画线地方有误,请改正。

(1)该教师对学生作文的错误地方画线有何作用?(8分)

(2)对该教师对学生作文的批改情况进行分析。(15分)

(3)假若此学生作文中出现的问题是学生群体中普遍常犯的错误,教师应该怎么做?(7分)

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33.

设计任务:请阅读下面学生信息和语言素材,设计一节英语阅读课教学方案。

教案没有固定格式,但须包含下列要点:

teaching objectives

teaching contents

key and difficult points

major steps and time allocation

activities and justifications

教学时间:45分钟

学生概况:某城镇普通中学高中一年级学生,班级人数40人。多数学生已经达到《普通高中英语课程标准(实验)》五级水平。学生课堂参与积极性一般。

语言素材:

Festivals around the World

Festivals and Celebrations

Festivals and celebrations of all kinds have been held everywhere since ancient times. Most ancient festivals would celebrate the end of cold weather, planting in spring and harvest in autumn.

Sometimes celebrations would be held after hunters had caught animals. At that time people would starve if food was difficult to find, especially during the cold winter months. Today's festivals have many origins, some religious, some seasonal, and some for special people or events.

Festivals of the Dead

Some festivals are held to honor the dead or to satisfy the ancestors, who might return either to help or to do harm. For the Japanese festival Obon, people should go to clean graves and light

incense in memory of their ancestors. They also light lamps and play music because they think that this will lead the ancestors back to earth. In Mexico, people celebrate the Day of the Dead in early November. On this important feast day, people eat food in the shape of skulls and cakes with"bones" on them. They offer food, flowers and gifts to the dead. The Western holiday Halloween also had its origin in old beliefs about the return of the spirits of dead people. It is now a children's festival, when they can dress up and go to their neighbors' homes to ask for sweets. If the neighbors do not give any sweets, the children might play a trick on them.

Festivals to Honor People Festivals can also be held to honor famous people. The Dragon Boat Festival in China honors the famous ancient poet, Qu Yuan. In the USA, Columbus Day is in memory of the arrival of Christopher Colu

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